What is Picture to People ?

"Picture to People" (P2P) is a huge Computer Graphics project. It was started to create new softwares able to make 2D drawing, 3D rendering, vexel drawing, text effects, photo effects, image filtering and other complex Computer Graphics operations. It has been made from scratch, including its low level Computer Graphics libraries like Maccala. Nowadays, most final features produced for this project are released as free online tools available from its official website. This blog talks about Computer Graphics, mainly concerning Picture to People development.

"Only who makes has true knowledge. Knowledge is control. True power depends on total control. Only who makes from scratch has the real power."

Showing posts with label 3D objects. Show all posts
Showing posts with label 3D objects. Show all posts

Thursday, December 31, 2015

Design cool 3D text logos easily online

Nowadays you don't need to have expensive and hard to learn desktop software to design high quality 3D text effects.

Picture to People offers many top options, and one of them is this 3D Perspective Text Logo Effect Generator. It's easy to use, offers several interesting graphic configuration elements and creates production quality 3D text logos.

You don't need to deal with boring Math concepts neither have to tackle complex interfaces. You just need to set up easy to understand customization items and you design your 3D text logo in a few seconds.

This 3D text effect generator has many cool features like for example:
- big depth sizes;
- easy 3D positioning;
- perspective customization;
- configurable inner shading;
- more than 450 fonts to choose;
- anti-aliased rendering;
- optional transparent background (as transparent PNG files).

Next you can see a 3D text effect that shows what this professional 3D Text Effect Maker can generate. Since these 3D logos can have transparent background, they are useful to any graphic design or layered composition.


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Wednesday, October 21, 2015

3D Logo generator online

Do you need a cool logo with a beautiful 3D look? Happy to say, we can help.

Have you ever tried Picture to People 3D logo generators? We have a big collection of 3d logo creators to be used online for free.

Despite these online logo makers are easy to use, they offer thousands of logo templates (grouped by many themes) and the 3D rendering is highly configurable.

Below you see a beautiful custom 3D logo image designed by using one of our Free Online 3D Logo Generators.


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Friday, September 11, 2015

How to create 3D logos and icons online

Now Picture to People has a lot of online logo generator software to make your life easier.

By using these icon and logo makers you can get beautiful 3D logos, icons, symbols, decorations and dingbats. You can select among many 3D styles and the drawing colors are totally configurable.

There are more than 20 logo themes to choose, summing up thousands of cool logo templates. Below you see a beautiful 3D logo designed in seconds by using one of the 3D Logo Creator apps.


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Thursday, June 19, 2014

Tech and social 3D icon generator online

Since a few time ago I released a new software in Picture to People site that can create beautiful, customized 3D tech and social icons online.

You don't need to use just pre-made icons found in internet any more. Create social or tech 3D logos the way you want now is easy and doesn't need design skills.

Some nice features this 3D social logo generator has are:
- it renders icons with professional anti-aliasing;
- it offers a big list of famous tech and social logos to choose from;
- it creates real 3D icons;
- you have great control over final icon colors;
- it offers many beautiful 3D models (you don't need to deal with boring math concepts to create 3D logos);
- it can create icons with transparent background.

Below you see an Android 3D icon created by using our Tech and Social 3D Icon Generator.


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Tuesday, January 21, 2014

Realistic 3D logo editors online

Now you can convert trivial black and white logos to 3D logos rendered with realistic materials. It's easy, fast and free!

I have released more than 1150 realistic 3D logo editors. They have nice features like:

- grouped by themes (it helps you to find what you need);
- optional "aliasing remover" for poor inputs;
- amazing control over shadow;
- anti-aliased rendering;
- more than 450 fonts to choose from;
- optional anti-aliased transparent background (as PNG files).

Below you see some examples of what can be made by using these new softwares. Now everybody can create a logo with amazing look just having a "stencil image".


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Monday, June 3, 2013

More upgrades for the new 3D drawing renderer

I'm still developing the new Picture to People 3D text renderer. It uses Maccala drawing library and I believe the results I got until now are very worthy.

I could finally remove some small bothering bugs and this new render engine already can work with very complex true-type font faces.

I have added several advanced features as planned:

- it can render text with professional anti-aliasing;
- it can create 3D letters with a cleaner look;
- it offers thick outline curves;
- it can draw text with transparent background;
- it can deal with letters overlap.

Below I show you the kind of job this new 3D text generator can make. I will use it as a base to create new graffiti text effects.


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Tuesday, May 28, 2013

A new 3D rendering style for solid wire-frames

Now I'm improving one of my new 3D rendering engines by adding new features. It's one more set of improvements for my vector based drawing/rendering library named Maccala.

I'm doing all of this because I have great plans. In fact, I'm developing the functionalities I will need to create new graffiti text effects.

There is a new feature that is almost ready to use. I called it "clean solid wire-frame rendering". It helps to render 3D text that has just the essential lines in the thickness dimension.

It can seem to dummies it's just a trivial simplification, but it's not. It was very hard to develop because the shapes need to be drawn solid and opaque (it goes beyond the technique called "hidden lines removal"). My other solid wire-frame rendering algorithm already was very complicated and strongly based on heuristics. This "clean up" of edges invalidated most of tricks I have used before and needed a lot of other ones. It was almost a total redevelopment involving very hard work.

Below I show this new 3D rendering algorithm in practice. First you see a "normal" 3D wire-frame text and so a "cleaned" 3D wire-frames text created by using my new drawing style.


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Wednesday, August 29, 2012

New online realistic 3D text effects

Several themes of the Professional Text Effects received new text effects. There are 30 new realistic 3D text effects recently published.

Among the themes with new text generators are:
- Grunge Text Effects;
- Cracked Text Effects;
- Glass Text Effects;
- Paper Text Effects;
- Concrete Text Effects;
- Stone Text Effects;
- Metallic Text Effects.

Below you see two samples of these new online professional text effects (a grunge text and a stone text).



See all available themes at the main page of these Online Realistic Text Effects.

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Monday, July 16, 2012

Super realistic online text effects

I have released the biggest publishing ever made: more than 1200 new professional realistic 3D text effects.

During almost 2 years I worked on these effects as a secondary project, always apart of the other softwares created according to P2P development schedule. I'm very happy they are finally finished.

All these professional text generators have great advanced features like:

- very realistic results;
- professional anti-aliased rendering;
- several different 3D text styles;
- great control over the text shadow;
- more than 450 great font faces;
- optional transparent result image.

That last feature (transparent results) was a very old and frequent request of users. Probably I have already received more than one thousand emails asking for it since P2P is online. I modified all the output engine from the site to deliver this new option.

Below I show you an example about what can be made using these new professional text generators (click the image for a full size viewing).



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Tuesday, March 20, 2012

Released: 3D Text - Global Illumination

I have just released the new Picture to People tool to create 3D text effects. It's called 3D Text - Global Illumination because its renderer is based on advanced global illumination algorithms and heuristics. It's complementary to our other 3D text maker.

This new software is, for sure, the most professional and advanced 3D text generator ever published online. Some of its main features are:

- good color control (including background);
- native professional anti-aliasing;
- realistic soft shadows;
- cross shading (the letters shade each others);
- easy and detailed configuration of 3D transformations;
- many available text depths;
- more than 400 fonts to choose from.

Despite its great quality and ability to deal with complex fonts, there was a huge effort to make this tool with a reasonable performance, as an online software should be. It's finally real.

Below you see a text created by using this new feature (click to enlarge):

Create your own three-dimensional graphic texts right now by using our new 3D text software.

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Sunday, February 26, 2012

The best online 3D text generator

My new 3D text generator is in final development stage and I'm already creating the interface for this software in Picture to People site. Now I can tell that for sure this new amazing tool will be online in some weeks.

It will be the best online 3D text maker. It will let you generate, with no effort, convincingly shaded solid texts using many depths and spacial configurations. You will get very professional anti-aliased rendering in a reasonable response time.

I believe this is the last example before publishing the software. More good news soon.


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Friday, February 10, 2012

A new 3D text software is coming

Sorry for so few posts, but I'm really very busy. I need to develop new advanced graphic tools for you.

I'm still working on my new 3D renderer and I'm optimizing for text rendering. It's based on global illumination algorithms and will be able to create very convincing solid shapes.

Currently I'm trying to get effective anti-aliasing techniques that don't decrease the performance too much.

After finishing the renderer, I need to figure out how to make an interface to give you a nice control over the 3D transformations to apply, but without being too hard to use.

Below I show you one more teaser text I created by using this new 3D software.


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Saturday, January 14, 2012

3D Text renderer with global illumination

I'm not having time to post frequently. Moreover, I usually like to post when I have a screenshot or teaser image to show.

I'm working very hard (as always) to finish my 3D text renderer that is based on global illumination algorithms. I never get tired of saying this kind of software generates very interesting soft shadows. It helps a lot to get more realistic results.

Well, let me get back to my arduous software development. Anyway, I post here a sample image of what is coming.


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Monday, December 12, 2011

3D Texts with global illumination

I'm still developing my 3D renderer based on global illumination. It's already in alpha test phase. Currently I'm correcting some minor bugs e trying to make several performance optimizations.

This kind of software can generate nice soft shadows, what it's an interesting difference when compared to my first 3D text maker. Beside that, I'm testing other interesting things: I'm evaluating the possibility to offer a different interface paradigm where you have more control over the 3D model configuration. The drawback is a more complex and less intuitive set of parameters.

Below there is a teaser image that was already generated using my new 3D software (click to enlarge). It will possibly be released in the early months of 2012.


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Friday, October 14, 2011

Inspiration: the best graffiti text effects

Picture to People site has a page called The Best Graffiti Text Effects. It's a nice place to you see many amazing samples of what our Graffiti Text tool can make.

Using a so powerful software can be a little tricky, so it could be important to read the good tips at the renderer page. There are many options to configure if you want, but you can learn them in few time if you follow that suggestions. Furthermore, I hope soon I can post some tutorials about graffiti effects at the blog about text effects.

Feel inspired by so many good graffiti text examples and start creating your own graffiti right now! You can get astonishing realistic 3D effects.

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Thursday, August 18, 2011

Ray tracing: aliased specular reflections

Sometimes it's difficult to model shapes that look really smooth when we use polygons. Depending on the light position and material configuration, the faces can appear very evident in some regions.

Usually we can solve this problem with some extra work on 3D objects modeling, changing the polygons spacial configuration or increasing moderately the number of polygons.

But there is a much bigger problem: the specular reflections are much more sensible to non-continuous surfaces. Reflection tends to spread the original light rays, so it works like a magnifying glass to geometric imperfections.

To solve this situation, many times it's needed to increase exponentialy the number of polygons for 3D objects, so the rendering time is too high. It's really a very big problem and I'm trying to minimize it using some heuristics.

Below I show three images to illustrate what I have just explained. Pay attention to the reflection of the right side object on the left side one.

1) object at left side really has few polygons and produces a very poor reflection;


2) when I model the object with hundreds of polygons, the object itself is already totally smooth, but it still produces an "aliased reflection";


3) to generate a continuous reflection, it was needed to render an object with thousands of polygons.

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Tuesday, August 2, 2011

3D Text: rendering with global illumination

It has been almost 20 years I'm involved with Computer Graphics studies, researches and developments. Most of this time I spent with Digital Image Processing and artistic filters, effects and transformations. During this time, I have dealt with 3D CG several times, but my main focus always was on 2D world.

Since two years and a half ago, I decided to make serious 3D tools for Picture to People project. I have been studying and researching about 3D during this time, handling many different math models, algorithms and techniques.

A ray tracer to create 3D realistic texts is an old dream that is ongoing. I will need a good piece of time to finish it yet. So, in this meantime, I decided to make other 3D text generator using other paradigm. I would implement it anyway sooner or later.

It's already under development a text renderer based on global illumination algorithms. I'm trying to find a good point between impressive results and reasonable performance.

One interesting thing about this kind of software is: it can generate natively very realistic soft shadows, what gives a very convincing 3D look to the models. Direct illumination methods (like ray tracing) are not good to create this kind of shadow that is very common in nature. Each paradigm has its strengths and weaknesses.

Well, let me show what I'm talking about. Below you see two 3D texts created with a global illumination renderer.



By the way, I have an important thing to celebrate today: it's my post number 200! Most blogs are abandoned before getting one year old and I'm still here. I started this blog in October 2007 and a lot of Computer Graphics subjects were discussed here since that time. This blog tells a lot about Picture to People evolution in recent years.

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Thursday, April 21, 2011

Ray traced 3D text

You can't imagine how tired I'm nowadays. I'm studying and working until getting crazy. At least, I'm getting some very expressive results.

Well, let's go to what matters. Despite I'm working on many different fronts in Computer Graphics now, today I will talk about 3D software again. Ray tracing complex objects like 3D text really takes to much time, so this subject takes too much time from me.

This problem is really harder than I wondered before. Complex shapes do have many polygons - without a library (like OpenGL) that couples to a modern video card, rendering them is really a slow job. It comes to be a very big problem when you need to generate very high quality results. The rendering time increases exponentially with the rendering quality.

Problems apart, the library to render ray traced 3D text already is partially functional. Below I show you a teasing sample. Notice the very professional anti-aliasing level.


I would like to post more frequently like in past years, but unfortunately I'm not able to. The stuffs I'm working on are more complex than before, I have too many libraries in my schedule to make and now I have the P2P site to develop and maintain. I don't even have time to rest.

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Saturday, March 26, 2011

Ray Tracing 2

I'm still working on my ray tracer. For bad or for good, currently I'm very obsessed with my 3D libraries. I can't finish some other graphic effects because I don't stop studying and researching about advanced 3D math and algorithms.

Recently I implemented some nice improvements concerning material properties and configurations. Below I show you the same image as before, but rendered using different materials with finer settings.

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Sunday, March 6, 2011

Ray Tracing

Nowadays, my 3D libraries are very robust. Probably they are almost so mature as my 2D vector based libraries, although they are less than two years old. Some weeks ago, I thought it was already time to create my own ray tracer, a really powerful one.

Well, it is under development. It's already fully functional and has very professional quality. Now I have going through many challenges, because I don't want it the way it is.

I need something very beyond what I already got: I want the same quality, but at least 20 times faster. 3D rendering optimization is a very hard work if you need it in a very deep level. This subject is heavily researched by many people and it has been a very important area of Computer Graphics for at least 20 years. Unfortunately, my experience shows the best algorithms are never published for good.

Anyway, I need to overcome this challenge, or will not be able to publish graphic tools based on ray tracing. My software has NO dependencies, so it uses NO libraries or even hardware acceleration. It needs to be VERY fast in its own essence and I'm working on it.

A text with 20 letters made using a complex font can have several thousands of polygons. To get professional quality, even when rendering a small image, the software needs to test dozens of millions of ray-object intersections. If everything goes as I want, I will be able to render complex shapes like 3D text in a reasonable time, so I can release it at Picture to People site.

Below I show you an image rendered using all power of my ray tracer (there is no background plane).



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