I decided to take P2P project strongly to 3D world. I'm planning a very powerful 3D rendering engine for Picture to People.
Since until now P2P deals very few with the "Z-axis", I needed to start a new sub-project for the core libraries. Basically there is nothing ready for this, so I will need to make all the low level 3D libraries from scratch.
I'm projecting this engine very carefully, since I wanna make it very clean and extensible. Possibly I will base it in some ray-tracing algorithm variation, but I'm still considering other alternatives like radiosity. In fact, probably it will be a merge of several techniques.
For now the main practical goal is to make a 3D text renderer able to generate awesome results. Since I already started a draft of some low level 3D libraries, above you can see a 3D letter in wire-frame already made with Picture to People.
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