Most of my effects are procedural. It means they are calculated and they have some "degrees of freedom" depending on the way they were modelled.
I have made my water text rendering in a good conjugation between typographic shape keeping and liquid (no defined volume) looking.
Above I show several water text effect results. The model was configured to be more fluid step by step in a top-down way.
As you can see, using a "too much fluid" water, we destroy the text typography.