I'm still dealing with antialiasing.
Aliased drawing is very easy. Simple antialiasing techniques are easy. Generic robust antialiasing methods are difficult.
I'm trying to get a generalization about polygons and curves. I need to draw really small floating point line segments, what can not be treated by "conventional" algorithms, cause the final result has not a professional appearance.
For now, I'm reading my articles about antialised 3D rendering. Maybe I can adapt some model for my needs.
What is Picture to People ?
"Picture to People" (P2P) is a huge Computer Graphics project. It was started to create new softwares able to make 2D drawing, 3D rendering, vexel drawing, text effects, photo effects, image filtering and other complex Computer Graphics operations. It has been made from scratch, including its low level Computer Graphics libraries like Maccala. Nowadays, most final features produced for this project are released as free online tools available from its official website. This blog talks about Computer Graphics, mainly concerning Picture to People development.
"Only who makes has true knowledge. Knowledge is control. True power depends on total control. Only who makes from scratch has the real power."
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