After a long and very hard work, I finally released Picture to People newest online tool: it's an astonishing powerful set of renderers focused on drawing light text effects.
I have been talking about this for a long time, but my first light drawing software was not as general as I would like and had low performance. This last undesired property made it unsuitable to be used online.
Since kind of a year ago, I started making new researches to be able to redevelop my light drawing engine. This work was very worthy, so I got a much more powerful and faster model. This way, I was able to develop a big list of light rendereres and I used them to make available more than 170 light text effects.
This new feature has a catalog page, just like our general text
generator. It's called Light Text Catalog. Since most of these effects are hard to be really understood in a very small example (like just a letter "a"), this new catalog have better examples. I'm sure they will be useful to all users.
I hope soon I can post some light effect tuturials that use this new exciting software at our blob about text effects. The world of light text effects will never be the same again.
Below there are two new samples of what you can get very easily by using this new astonishing online graphic tool.
What is Picture to People ?
"Picture to People" (P2P) is a huge Computer Graphics project. It was started to create new softwares able to make 2D drawing, 3D rendering, vexel drawing, text effects, photo effects, image filtering and other complex Computer Graphics operations. It has been made from scratch, including its low level Computer Graphics libraries like Maccala. Nowadays, most final features produced for this project are released as free online tools available from its official website. This blog talks about Computer Graphics, mainly concerning Picture to People development.
"Only who makes has true knowledge. Knowledge is control. True power depends on total control. Only who makes from scratch has the real power."
Tuesday, December 20, 2011
Monday, December 12, 2011
3D Texts with global illumination
I'm still developing my 3D renderer based on global illumination. It's already in alpha test phase. Currently I'm correcting some minor bugs e trying to make several performance optimizations.
This kind of software can generate nice soft shadows, what it's an interesting difference when compared to my first 3D text maker. Beside that, I'm testing other interesting things: I'm evaluating the possibility to offer a different interface paradigm where you have more control over the 3D model configuration. The drawback is a more complex and less intuitive set of parameters.
Below there is a teaser image that was already generated using my new 3D software (click to enlarge). It will possibly be released in the early months of 2012.
This kind of software can generate nice soft shadows, what it's an interesting difference when compared to my first 3D text maker. Beside that, I'm testing other interesting things: I'm evaluating the possibility to offer a different interface paradigm where you have more control over the 3D model configuration. The drawback is a more complex and less intuitive set of parameters.
Below there is a teaser image that was already generated using my new 3D software (click to enlarge). It will possibly be released in the early months of 2012.
Subscribe to:
Posts (Atom)