First I would like to thank Maxim
Shemanarev. He gave me some tips about the cl-
aa algorithm for drawing. In fact, this algorithm is very hard to understand in absolute completeness. I never copy an algorithm. I always understand it and implement from scratch using my own hands.
I will not use the algorithm mentioned above. The trivial
idea is simple, but a complete understanding for implementation is complicated. Anyway, the cl-
aa algorithm have opened my mind for other ideas. I will try to create my own rendering algorithm using my knowledge about several
techniques concerning anti-aliased drawing. Probably my results will be more modest about speed and memory usage, but I hope I can create an easier to understand and
maintain method, without lose the professional results.
My excuses to my readers, but I will spend two or three weeks researching and developing my own algorithms for two very important subjects:
- fast anti-aliased rendering;
- transforming bitmaps in
vector based objects.
I will not post here during this time.