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Construction of vector structures based on arbitrary (maybe micro segmented) objects is a hard task. Trying to tackle such ambitious work stressed my vector library and I have found some minor (but bothering) bugs.
It's has been a challenge improve my algorithms from this point. Sometimes I need to solve not so easy equations ... floating point imprecision is an powerful enemy.
Maybe I will need some king of "controlled truncation" or backtracking. I'm testing some alternatives.
My bug list is very huge for my taste ... Maybe I will not have time to write here for a while.
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