Monday, May 5, 2008

So now what?

First I would like to thank Maxim Shemanarev. He gave me some tips about the cl-aa algorithm for drawing. In fact, this algorithm is very hard to understand in absolute completeness. I never copy an algorithm. I always understand it and implement from scratch using my own hands.

I will not use the algorithm mentioned above. The trivial idea is simple, but a complete understanding for implementation is complicated. Anyway, the cl-aa algorithm have opened my mind for other ideas. I will try to create my own rendering algorithm using my knowledge about several techniques concerning anti-aliased drawing. Probably my results will be more modest about speed and memory usage, but I hope I can create an easier to understand and maintain method, without lose the professional results.

My excuses to my readers, but I will spend two or three weeks researching and developing my own algorithms for two very important subjects:
- fast anti-aliased rendering;
- transforming bitmaps in vector based objects.

I will not post here during this time.

No comments:

Post a Comment