Tuesday, May 20, 2008

Rendering engine with anti-aliasing = hard work

I'm trying to make my own rendering engine with strong anti-aliasing and fast results. It's a very very very hard task. One of main challenges I have found since I started this project.

Maybe it will take much more time yet. I don't know if I will win in the end, but I'm not ready to give up.

Anyway, I want to keep the "plan B" going on. I will improve the renderizer I have now to offer new options when dealing with thick lines. I hope I will have some screenshot to show in some days.

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