Now Picture to People project has a profile on Facebook. To be honest, it's the first time I use it. Usually I don't have time to spend using this kind of social tool.
Anyway, I want P2P gets closer to its users, so let's see what happens from now on. Visit Picture to People page on Facebook.
If Picture to People tools are useful for you, or if you support our project, please like us on Facebook. :)
Saturday, April 30, 2011
Thursday, April 21, 2011
Ray traced 3D text
You can't imagine how tired I'm nowadays. I'm studying and working until getting crazy. At least, I'm getting some very expressive results.
Well, let's go to what matters. Despite I'm working on many different fronts in Computer Graphics now, today I will talk about 3D software again. Ray tracing complex objects like 3D text really takes to much time, so this subject takes too much time from me.
This problem is really harder than I wondered before. Complex shapes do have many polygons - without a library (like OpenGL) that couples to a modern video card, rendering them is really a slow job. It comes to be a very big problem when you need to generate very high quality results. The rendering time increases exponentially with the rendering quality.
Problems apart, the library to render ray traced 3D text already is partially functional. Below I show you a teasing sample. Notice the very professional anti-aliasing level.

I would like to post more frequently like in past years, but unfortunately I'm not able to. The stuffs I'm working on are more complex than before, I have too many libraries in my schedule to make and now I have the P2P site to develop and maintain. I don't even have time to rest.
Well, let's go to what matters. Despite I'm working on many different fronts in Computer Graphics now, today I will talk about 3D software again. Ray tracing complex objects like 3D text really takes to much time, so this subject takes too much time from me.
This problem is really harder than I wondered before. Complex shapes do have many polygons - without a library (like OpenGL) that couples to a modern video card, rendering them is really a slow job. It comes to be a very big problem when you need to generate very high quality results. The rendering time increases exponentially with the rendering quality.
Problems apart, the library to render ray traced 3D text already is partially functional. Below I show you a teasing sample. Notice the very professional anti-aliasing level.

I would like to post more frequently like in past years, but unfortunately I'm not able to. The stuffs I'm working on are more complex than before, I have too many libraries in my schedule to make and now I have the P2P site to develop and maintain. I don't even have time to rest.
Tuesday, April 5, 2011
Cloud text
Some time ago, I told here that people would not worry about trying to use smoke text effect to create cloud text. It was because I would develop a tool specifically to render cloud texts.
Below I show an example about what you can create by using the Cloud Text tool. By the own nature of clouds, usually they have a certain kind of mix (fade) with environment. Having this in mind, be aware the background color you choose has a big influence in the resulting effect you get. You can click the example image to enlarge it.
