I'm still dealing with antialiasing.
Aliased drawing is very easy. Simple antialiasing techniques are easy. Generic robust antialiasing methods are difficult.
I'm trying to get a generalization about polygons and curves. I need to draw really small floating point line segments, what can not be treated by "conventional" algorithms, cause the final result has not a professional appearance.
For now, I'm reading my articles about antialised 3D rendering. Maybe I can adapt some model for my needs.
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